How do you make a reflection in Maya?
How do you make a reflection in Maya?
Create true reflections
- Create a sphere and a plane, and position the sphere over the plane.
- Create a specular material (a Phong or PhongE) and assign it to the sphere.
- Create a second material and assign it to the plane.
- Make each surface a different color so you can see the reflection of one in the other.
What is reflection map in Maya?
Reflection. Use the Reflectivity attribute to give the surface the appearance of reflecting its surroundings. By mapping an image, texture, or environment map to the Reflected Color you can create “fake” reflections. The Reflectivity attribute decides how reflective the shader actually is.
What is a reflection map explain with example?
In computer graphics, environment mapping, or reflection mapping, is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture. The texture is used to store the image of the distant environment surrounding the rendered object.
What are Cubemap reflections?
A Cubemap is a collection of six square textures that represent the reflections on an environment. The six squares form the faces of an imaginary cube that surrounds an object; each face represents the view along the directions of the world axes (up, down, left, right, forward and back).
What is a gloss map?
The gloss map defines the smoothness, reflectivity and tightness of specular highlights. For metals, the shader doesn’t control specular color – the specular texture map does. Specular color is physically based.
What is AO map?
Ambient occlusion (AO) maps simulate the self-shadowing that occurs in the edges and crevices of objects with complex details. AO passes are often rendered separately and layered on top of other rendered elements in a compositing package.